Weapon balance reworked right before the update
Some of the reddit users found out that PUBG team has implemented some changes without announcing to the community - in particular the grips mechanics. After a short discussion in the thread the devs have updated patch notes once more:
- Now when you adjust your reticle style in-game (using the PageUp/PageDown keys) your preferences will be remembered across play sessions
- The reticle on the 3x scope has been updated
- Vertical mouse sensitivity is now set to 0.7 by default. To make your vertical:horizontal mouse sensitivity 1:1, simply set both to 1.0 in the settings.
- Fixed an issue causing punching to slow down movement while sprinting
- Fixed an issue causing crash sounds to play when approaching vehicles
- We’ve added better in-game descriptions for all of the new grips and attachments. See updated descriptions in the patch notes below
Weapons
- ARs - rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
- SMGs - adjusted them to be more effective in short range combat
- Shotguns - increased overall damage and effective range
- Pistols
- Increased the damage of the P92, P1911, P18C, R1895, and R45
- Shotguns
- Increased limb shots modifier (shooting limbs now does more damage—the modifier is now 90%)
- Slightly decreased the damage of the S686 and S1897
- Reduced pellet spread by 25%
- Shotgun chokes can now be attached to the sawed-off
- SMGs
- Increased limb shots modifier (it’s now 120%)
- Slightly increased the damage of the Micro UZI, UMP9, and Vector
- Decreased vertical recoil on all SMGs
- Decreased recoil and scope sway when moving in ADS (aiming down sights)
- Increased ADS transition speed
- ARs
- Increased the head shots modifier (it’s now 235%)
- Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416
- Increased reload time by 30% for the SCAR-L, M16A4, and M416
- Increased reload time by 10% for the AKM
- Increased vertical and horizontal recoil for all ARs except the AKM
- Decreased recoil recovery rate for all ARs
- Restricted big scopes (8x and up) for use with all ARs
- Added new recoil animations for all ARs
- DMRs
- Increased head, body, and limb shot modifier. These are now 235% (head), 105% (body), and 95% (limbs)
- Decreased the damage of the SKS
- Slightly increased the damage of the VSS and Mini14
- Increased vertical and horizontal recoil for all DMRs
- Decreased the recoil recovery rate for all DMRs
- Added new recoil animations for all DMRs
- Other guns
- Slightly increased the damage of the DP28 and M249
- Restricted big scopes (8x and up) for use with LMGs (DP28, M249)
- Reduced crossbow reloading time from 4 seconds to 3.5 seconds
Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.
- Weapon sway when moving is now also reduced by the cheek pad attachment
- Cheek pads now help you recover from weapon sway more quickly after moving
They also have fixed some of the problems that occured right after the patch deployment:
We've pushed a small update to make two additional changes:
- Fixed a client crash issue which was occurred when player move out to lobby after the match ends
- Fixed a typo of in-game tooltip for several grip attachments
Comments
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