WackyJacky101: “Completely Agree That TPP Feels Less Competitive”
WackyJacky101, a well-known content creator in the PUBG: BATTLEGROUNDS community, shared his impressions after watching the PUBG Players Masters Invitational. In a post on his personal account on the social network X, he also commented on the planned transition of competitive PUBG to third-person perspective (TPP) mode.
Afterthoughts on watching PUBG TPP Esports yesterday.
At first, seeing the observing in TPP and knowing that is what the players see too - did feel less like Esport and far more casual. But quickly it became apparent that the games didn't drown in wall licking. In fact the games were action packed and entertaining to watch. High ground advantage is extreme and thus TPP is more sensitive to circle luck - but it still felt like the best team of the day won by skill and form - and not by luck.
As a viewer I have no issue AT ALL watching this - but as a player I would definitely feel like I had to let go of someone precious to instead get something good. It would feel like a down grade for my experience as a player.
But if you take into account the excitement of - who can rise to the challenge and learn to adapt to TPP the best? Then it becomes more exciting too. I can totally understand players who can find excitement in learning new things and adapting their tactics - because not all FPP playstyles will work in TPP, which we saw yesterday too...
Will the conversion to TPP bring more viewers? Difficult to say as I dont feel like it changed the viewer experience THAT much. But if it will, it will be more viewers to support the teams, the game and PUBG Esport.
In conclusion:
Completely agree that TPP feels less competitive, but for me in practice it didn't feel like it negatively affected the viewing experience. I look forward to seeing more. Maybe I change my mind - who knows.
The PUBG Players Masters Invitational was held from December 19 to 21 in Seoul, South Korea, and was played in TPP mode. The tournament featured a total prize pool of $200,000, which was shared among 16 teams.
Origin: x.com
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