PUBG: New State 2022-06-16 Patch Notes

Hello, Survivors!

New customizations and various improvements feature our June update!

Watch the Patch Notes video below for a quick look at our June update.

NEW CONTENT

New Weapon Customization

  • Micro UZI [C2]: Laser Sight
    • C2 for Micro UZI adds a laser sight to the weapon.
    • Adding a laser sight applies the following stat changes.
      • + Increased deviation control when hip firing
      • + Increased deviation control when shouldered shooting
      • - Decreased vertical recoil control

M16A4 [C2]: Enhanced Barrel & Grip Slot Unlocked

  • C2 for M16A4 adds an enhanced barrel and unlocks a grip slot.
    • Making this customization applies the following stat changes..
      • + Increased burst firing rate
      • + Unlocks a grip slot
      • - Decreased vertical recoil control

MAP / MODE UPDATES

Improvements to Troi

  • Tram Arrival Indicator
    • An indicator will appear on the minimap when a Tram has arrived at a station.
  • Improvements to Terrains in Troi
    • Loganville now has a ledge and improved hills.
    • Bumpy terrains are added at the bottom and on the right side of the Mall along with new covers at the top of the hill.
    • Mesa has a ledge at the bottom along with modified terrains.
    • Hills at the right side of the Port have been enhanced.
    • Hills and structures have been added to the left side and above Chester, respectively.
    • Hills have been added to the top of the Graveyard.
    • A ledge and hills have been added at the bottom of Cornwall.
  • Blue Zone Balance Changes
    • In BR: Original mode of Erangel and Troi, later phases will inflict greater damage depending on how far the player is from the safe zone.

Hot Time Bonus System

  • Hot Time Bonus
    • Playing in a map applied with Hot Time will grant bonus tier points.
    • Go to the map selection screen to see which maps are applied with Hot Time.
    • Hot Time bonuses will be applied as indicated below.
      • Monday - Every mode
      • Tuesday - Troi: Original
      • Wednesday - Troi: Extreme
      • Thursday - Erangel: Original
      • Friday - Erangel: Extreme
      • Saturday - Troi: Original/Extreme
      • Sunday - Erangel: Original/Extreme
    • The above schedule is subject to change at any time.

GUNPLAY AND ACTION

WEAPON BALANCE CHANGES

  • Adjustments to Weapon Equip Speed
    • The speed in equipping and unequipping guns has increased.
      • All weapons are now at least 10% faster than before.
      • SMG, SG, and HG have been greatly increased in speed by 35~50%.
      • Even in the same category, some weapons have up to 10~15% greater speed. Below are the speed differences for each category.
        • - HG: Skorpion and Deagle are slower than other HG weapons. All other HG weapons have the same speed
        • - SG: DBS is faster than other SG weapons. All other SG weapons have the same speed.
        • - SMG: Micro UZI has the fastest speed from all SMG weapons. MP5K and UMP45 have slower speed than Micro UZI but are faster than all other SMG weapons.
        • - LMG: All LMG weapons have the same speed.
        • - AR: AUG, Groza, and L85A3 are faster than other AR weapons.
        • - DMR: VSS and Mini-14 are faster than other DMR weapons.
        • - SR: All SR weapons have the same speed.

Weapon Balance Changes

  • Effective range for SR and DMR have increased.
    • For SR, it has increased by 50m.
    • For DMR, it has increased by 20m.
  • Burst delay for M16A4 and Mk47 have been reduced from 0.1sec to 0.05sec.
  • Firing rate for UMP45 has increased from 650RPM to 700RPM.
  • Vertical and horizontal recoil for UMP45 have slightly decreased.
  • Bolt action speed for Kar98k [C1] has been increased by 15%.

More weapons can now attach the Grenade Launcher.

  • Newly compatible weapons are as below.
    • M16A4
    • L85A3

Other Action Improvements

  • Healing items can now be used while driving.
    • Usable items
      • Bandage
      • Adrenaline Syringe
      • Painkiller
      • Energy Drink
    • Actions that interrupt usage
      • Steering
      • Braking
      • Changing seat
  • When inside Poison Grenade's gas, deduction of lung capacity has increased from 30 to 35.

COMMUNITY FEATURE UPDATES

Clan Updates

  • Clan Updates
    • Clan Mileage
      • Clan mileage will be granted when a clan member opens a crate or a royal chest.
        • A single open will grant 10 clan mileage.
        • 10+1 open will grant 110 clan mileage.
      • When reaching the required amount of mileage, everyone in the clan will be able to open a Clan Care Package.
        • A clan can hold a maximum of 5 Clan Care Packages without opening them.
      • Opening a Clan Care Package will grant a random item from the respective care package.
      • Before reaching level 5, Clans will receive a Clan Care Package (Common). After reaching level five, clans will open Clan Care Package (Advanced).
      • Clan Mileage Count (Week) will be reset every Monday at 00:00:00 (UTC).

Find a Team Improvement

  • Find a Team Filter Save Feature
    • When relogging in or restarting the game, the previous Find a Team filter will no longer be reset.

SURVIVOR PASS VOL.8 AND STORE UPDATES 

Survivor Pass Vol.8

  • The new Survivor Pass Vol.8 has started.
    • The featured character in Vol.8 is 'Alex May'. Complete story missions to obtain her outfit and appearance for free.
    • By upgrading to Premium Pass, you can acquire the 'Moonlight Goddess' outfit set and many more premium rewards.
    • Reach the required Pass level in Premium Pass to earn back the NC you spent to purchase the Premium Pass.

OTHER IMPROVEMENTS

Graphic Improvements

  • Long-distance character appearance
    • Characters far away will appear more natural than before.

Other Improvements

  • Removal of Some Deathmatch UI
    • Unnecessary blue zone-related UI have been removed from Arena and Underbridge.
    • Some item-related UI have been removed from Arena and Underbridge.
  • Preset Customization Animation Improvements
    • Animation for setting customizations in preset has changed.
    • Customization Kits not owned will be displayed as red.
    • A notification will appear when a Customization Kit is required to unlock a customization.
  • Custom Match Stability Improvement
    • The maximum number of participants in a custom match (BR: Troi/Erangel) has been reduced from 100 to 64.
    • The maximum number of observers in a custom match has been reduced from 10 to 6.

BUG FIXES

  • Crash
    • [Crash] Fixed an issue where the app would force close when boarding a vehicle.
    • [Crash] Fixed an issue where the app would force close when farming an enemy's loot.
    • [Crash] Fixed an issue where the app would force close during ADS.
    • [Crash] Fixed an issue where the app would force close when entering a certain amount of characters in the lobby.
    • [Crash] Fixed an issue where the app would force close on the loading screen before a TDM match.
    • [Crash] Fixed an issue where the app would force close when opening/closing a web event page.
    • [Crash] Fixed an issue where the app would force close when setting a radio message.
    • [Crash] Fixed an issue where the app would force close when exiting to lobby after a 1v1 RDM custom match.
    • [Crash] Fixed an issue where the app would force close after opening the app and in standby at the lobby.
    • [Crash] Fixed an issue where the app would force close when parachuting.
    • [Crash] Fixed an issue where the app would force close on the loading screen after matching.
  • Sound-related
    • [Sound] Fixed an issue where walking on certain areas in RDM would make a water sound.
  • Gameplay
    • [Tutorial] Fixed an issue where the tutorial would end after using First Aid Kit.
    • [Tutorial] Fixed an issue where the tutorial would not appear in all BR maps when set to Squad mode.
    • [Crane][Tram] Fixed an issue where a revive is not possible on moving cranes and trams.
    • [Vehicle] Fixed an issue where the shoot button would appear when unboarding a vehicle from a combat-disabled passenger seat while holding the shoot button.
    • [Vehicle][Control] Fixed an issue where a healing item could not be used in the driver's seat while the vehicle is switched off.
    • [Vehicle] Fixed an issue where all guns could be used in the rear seat when boarding while using an emote.
    • [Action] Fixed an issue where jump would be abnormal after taking certain steps while holding a throwable.
    • [Carry] Fixed an issue where a revive was possible while carrying another character.
    • [Auto-action] Fixed an issue where auto-pickup would activate when approaching an item that is identical to the one discarded within 30 seconds.
    • [Parachute][Follow] Fixed an issue where follow would be disabled when moving the app to the background while parachuting.
    • [Parachute] Fixed an issue where the character would not be displayed correctly when moving the app to the background while parachuting. 
  • Weapon
    • [Weapon] Fixed an issue where shooting in disabled positions would be possible when shooting a P18C while peeking and leaned against a wall.
    • [Weapon][Scope] Fixed an issue where just the screen would occasionally be zoomed when using ADS with Scope.
    • [Weapon] Fixed an issue where the magazine would blink if that is the first attachment equipped to a weapon.
  • Map/Mode
    • [Troi] Fixed an issue where roads will create shadows.
    • [Troi] Fixed an issue where certain terrains would appear too bright.
    • [Troi] Fixed an issue where the area beyond the rock being proned on would be visible in certain locations.
    • [Troi][Erangel] Fixed an issue where visibility would extend beyond the ceiling and wall of a house when jumping with a melee weapon in FPP mode.
    • [Troi] Fixed an issue where buildings would appear overlapped.
    • [Erangel] Fixed an issue where the area beyond the rock being proned in FPP would be visible and able to shoot at certain areas in Sosnovka Military Base.
    • [World] Fixed an issue where a character or vehicle on a road would appear as buried.
    • [TDM] Fixed an issue where certain weapons would not appear to be equipped correctly after respawing.
    • [TDM] Fixed an issue where ADS would not be possible after respawning.
    • [RDM] Fixed an issue where the pre-look button would disappear after losing a round.
  • UI
    • [UI] Fixed an issue where the movement UI button would not work when overlapping with the compass UI.
  • Skin/Outfit
    • [Weapon][Skin] Fixed an issue where a newly acquired skin would occasionally not be equippable for a weapon already applied with a skin.
    • [Weapon][Skin] Fixed an issue where a Lv.7 or above weapon would appear as lower level when firing from the passenger seat in FPP.
    • [Weapon][Skin] Fixed an issue where the SCAR-L's magazine would protrude out of the skin.
    • [Costume] Fixed an issue where the character and costume would appear overlapped when boarding a vehicle with no weapon in hand and certain costumes equipped.
    • [Costume] Fixed an issue where skirts of certain outfits would appear abnormally when boarding a vehicle.
    • [Gifting] Fixed an issue where expired tickets would automatically be exchanged.
    • [DLC] Fixed an issue where first resource download rewards cannot be claimed with existing accounts.
    • [Emote] Fixed an issue where Thunder God Parachute Emote would not create any sound.
    • [Pass] Fixed an issue where the mission button in Story Mission map was not easily visible.
    • [Pass] Fixed an issue where the reward character for clearing all of the Story Missions would not appear correctly.
  • Outgame
    • [Deathmatch][Preset] Fixed an issue where weapon skins and their effects would not appear correctly when attached with Viper A-Spec Sight.
    • [Preset] Fixed an issue where Viper A-Spec Sight would not appear on Presets.
    • [Radio Message] Fixed an issue where removing a radio message from the list would also remove the slot.
  • Settings
    • [Settings][Sensitivity] Fixed an issue where 'Shot Sensitivity' reset to be equal with normal sensitivity settings.
    • [Settings][Sensitivity] Fixed an issue where setting a certain sensitivity setting would be set differently when entering game.
  • Events
    • [Event] Fixed an issue where a count for a limited-time mission event would not register.