PUBG: New State 2022-06-16 Patch Notes
Hello, Survivors!
New customizations and various improvements feature our June update!
Watch the Patch Notes video below for a quick look at our June update.
NEW CONTENT |
New Weapon Customization
- Micro UZI [C2]: Laser Sight
- C2 for Micro UZI adds a laser sight to the weapon.
- Adding a laser sight applies the following stat changes.
- + Increased deviation control when hip firing
- + Increased deviation control when shouldered shooting
- - Decreased vertical recoil control
M16A4 [C2]: Enhanced Barrel & Grip Slot Unlocked
- C2 for M16A4 adds an enhanced barrel and unlocks a grip slot.
- Making this customization applies the following stat changes..
- + Increased burst firing rate
- + Unlocks a grip slot
- - Decreased vertical recoil control
- Making this customization applies the following stat changes..
MAP / MODE UPDATES |
Improvements to Troi
- Tram Arrival Indicator
- An indicator will appear on the minimap when a Tram has arrived at a station.
- Improvements to Terrains in Troi
- Loganville now has a ledge and improved hills.
- Bumpy terrains are added at the bottom and on the right side of the Mall along with new covers at the top of the hill.
- Mesa has a ledge at the bottom along with modified terrains.
- Hills at the right side of the Port have been enhanced.
- Hills and structures have been added to the left side and above Chester, respectively.
- Hills have been added to the top of the Graveyard.
- A ledge and hills have been added at the bottom of Cornwall.
- Loganville now has a ledge and improved hills.
- Blue Zone Balance Changes
- In BR: Original mode of Erangel and Troi, later phases will inflict greater damage depending on how far the player is from the safe zone.
Hot Time Bonus System
- Hot Time Bonus
- Playing in a map applied with Hot Time will grant bonus tier points.
- Go to the map selection screen to see which maps are applied with Hot Time.
- Hot Time bonuses will be applied as indicated below.
- Monday - Every mode
- Tuesday - Troi: Original
- Wednesday - Troi: Extreme
- Thursday - Erangel: Original
- Friday - Erangel: Extreme
- Saturday - Troi: Original/Extreme
- Sunday - Erangel: Original/Extreme
- The above schedule is subject to change at any time.
GUNPLAY AND ACTION |
WEAPON BALANCE CHANGES
- Adjustments to Weapon Equip Speed
- The speed in equipping and unequipping guns has increased.
- All weapons are now at least 10% faster than before.
- SMG, SG, and HG have been greatly increased in speed by 35~50%.
- Even in the same category, some weapons have up to 10~15% greater speed. Below are the speed differences for each category.
- - HG: Skorpion and Deagle are slower than other HG weapons. All other HG weapons have the same speed
- - SG: DBS is faster than other SG weapons. All other SG weapons have the same speed.
- - SMG: Micro UZI has the fastest speed from all SMG weapons. MP5K and UMP45 have slower speed than Micro UZI but are faster than all other SMG weapons.
- - LMG: All LMG weapons have the same speed.
- - AR: AUG, Groza, and L85A3 are faster than other AR weapons.
- - DMR: VSS and Mini-14 are faster than other DMR weapons.
- - SR: All SR weapons have the same speed.
- The speed in equipping and unequipping guns has increased.
Weapon Balance Changes
- Effective range for SR and DMR have increased.
- For SR, it has increased by 50m.
- For DMR, it has increased by 20m.
- Burst delay for M16A4 and Mk47 have been reduced from 0.1sec to 0.05sec.
- Firing rate for UMP45 has increased from 650RPM to 700RPM.
- Vertical and horizontal recoil for UMP45 have slightly decreased.
- Bolt action speed for Kar98k [C1] has been increased by 15%.
More weapons can now attach the Grenade Launcher.
- Newly compatible weapons are as below.
- M16A4
- L85A3
Other Action Improvements
- Healing items can now be used while driving.
- Usable items
- Bandage
- Adrenaline Syringe
- Painkiller
- Energy Drink
- Actions that interrupt usage
- Steering
- Braking
- Changing seat
- Usable items
- When inside Poison Grenade's gas, deduction of lung capacity has increased from 30 to 35.
COMMUNITY FEATURE UPDATES |
Clan Updates
- Clan Updates
- Clan Mileage
- Clan mileage will be granted when a clan member opens a crate or a royal chest.
- A single open will grant 10 clan mileage.
- 10+1 open will grant 110 clan mileage.
- When reaching the required amount of mileage, everyone in the clan will be able to open a Clan Care Package.
- A clan can hold a maximum of 5 Clan Care Packages without opening them.
- Opening a Clan Care Package will grant a random item from the respective care package.
- Before reaching level 5, Clans will receive a Clan Care Package (Common). After reaching level five, clans will open Clan Care Package (Advanced).
- Clan Mileage Count (Week) will be reset every Monday at 00:00:00 (UTC).
- Clan mileage will be granted when a clan member opens a crate or a royal chest.
- Clan Mileage
Find a Team Improvement
- Find a Team Filter Save Feature
- When relogging in or restarting the game, the previous Find a Team filter will no longer be reset.
SURVIVOR PASS VOL.8 AND STORE UPDATES |
Survivor Pass Vol.8
- The new Survivor Pass Vol.8 has started.
- The featured character in Vol.8 is 'Alex May'. Complete story missions to obtain her outfit and appearance for free.
- By upgrading to Premium Pass, you can acquire the 'Moonlight Goddess' outfit set and many more premium rewards.
- Reach the required Pass level in Premium Pass to earn back the NC you spent to purchase the Premium Pass.
OTHER IMPROVEMENTS |
Graphic Improvements
- Long-distance character appearance
- Characters far away will appear more natural than before.
Other Improvements
- Removal of Some Deathmatch UI
- Unnecessary blue zone-related UI have been removed from Arena and Underbridge.
- Some item-related UI have been removed from Arena and Underbridge.
- Preset Customization Animation Improvements
- Animation for setting customizations in preset has changed.
- Customization Kits not owned will be displayed as red.
- A notification will appear when a Customization Kit is required to unlock a customization.
- Custom Match Stability Improvement
- The maximum number of participants in a custom match (BR: Troi/Erangel) has been reduced from 100 to 64.
- The maximum number of observers in a custom match has been reduced from 10 to 6.
BUG FIXES |
- Crash
- [Crash] Fixed an issue where the app would force close when boarding a vehicle.
- [Crash] Fixed an issue where the app would force close when farming an enemy's loot.
- [Crash] Fixed an issue where the app would force close during ADS.
- [Crash] Fixed an issue where the app would force close when entering a certain amount of characters in the lobby.
- [Crash] Fixed an issue where the app would force close on the loading screen before a TDM match.
- [Crash] Fixed an issue where the app would force close when opening/closing a web event page.
- [Crash] Fixed an issue where the app would force close when setting a radio message.
- [Crash] Fixed an issue where the app would force close when exiting to lobby after a 1v1 RDM custom match.
- [Crash] Fixed an issue where the app would force close after opening the app and in standby at the lobby.
- [Crash] Fixed an issue where the app would force close when parachuting.
- [Crash] Fixed an issue where the app would force close on the loading screen after matching.
- Sound-related
- [Sound] Fixed an issue where walking on certain areas in RDM would make a water sound.
- Gameplay
- [Tutorial] Fixed an issue where the tutorial would end after using First Aid Kit.
- [Tutorial] Fixed an issue where the tutorial would not appear in all BR maps when set to Squad mode.
- [Crane][Tram] Fixed an issue where a revive is not possible on moving cranes and trams.
- [Vehicle] Fixed an issue where the shoot button would appear when unboarding a vehicle from a combat-disabled passenger seat while holding the shoot button.
- [Vehicle][Control] Fixed an issue where a healing item could not be used in the driver's seat while the vehicle is switched off.
- [Vehicle] Fixed an issue where all guns could be used in the rear seat when boarding while using an emote.
- [Action] Fixed an issue where jump would be abnormal after taking certain steps while holding a throwable.
- [Carry] Fixed an issue where a revive was possible while carrying another character.
- [Auto-action] Fixed an issue where auto-pickup would activate when approaching an item that is identical to the one discarded within 30 seconds.
- [Parachute][Follow] Fixed an issue where follow would be disabled when moving the app to the background while parachuting.
- [Parachute] Fixed an issue where the character would not be displayed correctly when moving the app to the background while parachuting.
- Weapon
- [Weapon] Fixed an issue where shooting in disabled positions would be possible when shooting a P18C while peeking and leaned against a wall.
- [Weapon][Scope] Fixed an issue where just the screen would occasionally be zoomed when using ADS with Scope.
- [Weapon] Fixed an issue where the magazine would blink if that is the first attachment equipped to a weapon.
- Map/Mode
- [Troi] Fixed an issue where roads will create shadows.
- [Troi] Fixed an issue where certain terrains would appear too bright.
- [Troi] Fixed an issue where the area beyond the rock being proned on would be visible in certain locations.
- [Troi][Erangel] Fixed an issue where visibility would extend beyond the ceiling and wall of a house when jumping with a melee weapon in FPP mode.
- [Troi] Fixed an issue where buildings would appear overlapped.
- [Erangel] Fixed an issue where the area beyond the rock being proned in FPP would be visible and able to shoot at certain areas in Sosnovka Military Base.
- [World] Fixed an issue where a character or vehicle on a road would appear as buried.
- [TDM] Fixed an issue where certain weapons would not appear to be equipped correctly after respawing.
- [TDM] Fixed an issue where ADS would not be possible after respawning.
- [RDM] Fixed an issue where the pre-look button would disappear after losing a round.
- UI
- [UI] Fixed an issue where the movement UI button would not work when overlapping with the compass UI.
- Skin/Outfit
- [Weapon][Skin] Fixed an issue where a newly acquired skin would occasionally not be equippable for a weapon already applied with a skin.
- [Weapon][Skin] Fixed an issue where a Lv.7 or above weapon would appear as lower level when firing from the passenger seat in FPP.
- [Weapon][Skin] Fixed an issue where the SCAR-L's magazine would protrude out of the skin.
- [Costume] Fixed an issue where the character and costume would appear overlapped when boarding a vehicle with no weapon in hand and certain costumes equipped.
- [Costume] Fixed an issue where skirts of certain outfits would appear abnormally when boarding a vehicle.
- [Gifting] Fixed an issue where expired tickets would automatically be exchanged.
- [DLC] Fixed an issue where first resource download rewards cannot be claimed with existing accounts.
- [Emote] Fixed an issue where Thunder God Parachute Emote would not create any sound.
- [Pass] Fixed an issue where the mission button in Story Mission map was not easily visible.
- [Pass] Fixed an issue where the reward character for clearing all of the Story Missions would not appear correctly.
- Outgame
- [Deathmatch][Preset] Fixed an issue where weapon skins and their effects would not appear correctly when attached with Viper A-Spec Sight.
- [Preset] Fixed an issue where Viper A-Spec Sight would not appear on Presets.
- [Radio Message] Fixed an issue where removing a radio message from the list would also remove the slot.
- Settings
- [Settings][Sensitivity] Fixed an issue where 'Shot Sensitivity' reset to be equal with normal sensitivity settings.
- [Settings][Sensitivity] Fixed an issue where setting a certain sensitivity setting would be set differently when entering game.
- Events
- [Event] Fixed an issue where a count for a limited-time mission event would not register.
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