Fuzzface: Online and LAN in PUBG have a big difference
Another interview by the Starladder with the FaZe Clan star player FuzzFace.
Let’s begin with the story of creation of your team. Can you name me the reasons why you chose exactly those teammates, speaking about each of them?
They were available (laughs). I mean, it’s not actually a big reason, honestly. None of us have played [PUBG Mobile]. It’s just a bunch of people I knew, my friends. It was a very last-minute [decision]. I didn’t have a lot of time to make a team.
What do you think about the possibility of having an edge over your opponents due to you being a professional PUBG player? Does it exist here?
I think it exists in some way. Obviously, playing PUBG Mobile would be different, but still, you can probably use some of the experience you have from the PC version.
What were your first impressions when you launched PUBG Mobile? How it went?
It’s extremely hard to aim because I’ve never played mobile games, ever. Aiming on a touchscreen is hard and difficult. Just moving around and aiming, all at once, it’s so hard for me.
What about spending time in other mobile games? Have you done it before? And if you did, which ones you have played?
I played Snake (laughs). Yeah, that’s the mobile games that I’ve played. Snake on Nokia 3310. That’s my mobile game.
Does it mean that PUBG Mobile is the first serious mobile game that you’re playing?
Yes. I played Hearthstone on mobile but also tried it on PC, too, and it doesn’t really matter because it’s the same.
If I’m not mistaken, there is a new rule in PUBG that means players who are younger than 18 years old won’t be able to participate in the official PUBG leagues. What is your opinion about it?
I think it makes sense from a legal standpoint. It just makes everything a lot easier for all the parties involved.
Are you satisfied with the way the publisher regulates the professional scene of PUBG?
I mean, there is a lot that we don’t know about how they regulate it. I don’t know if I could answer that question. [But from what we know], I’m good with it.
What is your brightest memory of your professional career in PUBG so far? It can be a favorite event, match, and so on.
It was when we went to Korea for the first time. It was one of our first LANs, and we got to go to Asia, which is really cool. I really liked, enjoyed Korea overall. We placed second in the squads, which was in third person that we were not used to play. It was the biggest challenge versus Korean teams. And I got first in solo stage there. So it was like a really good event for me.
Can you name me five best PUBG teams in the world, as of now, from your point of view?
It’s hard… FaZe, Liquid. I would say Pittsburgh Knights, still. One NA team, probably. It’s hard to name top-5. [There are also] Cloud9 and OpTic, and OMG.
What does make them special?
I think most of the successful teams have realized how to be aggressive in the game. Because you can’t just do it without thinking how you do it. You actually have to have a plan on how you do aggressive pushes and stuff. I think the top-teams have figured out a little bit more about how to be aggressive in the game.
Talking about mobile games in esports in general. In your opinion, does it have the potential to be as huge as usual esport disciplines?
Playerbase-wise, they have the same… I think they have even more players in mobile games. I don’t know, I’ve never been involved in mobile games at all, so I never really thought about it. I don’t have any data or statistics to actually talk about it. I don’t know about the [mobile] scene.
Can you tell me the difference between online and LAN competitions in PUBG? Which one do you prefer?
The first thing, [speaking about] online and LAN in PUBG, it has a bigger difference than in most of the other games because you have a lot of, like, delay and such things online. Even when it’s only EU teams, or whatever. You can still feel it within the game. And as soon as you get to LAN, all of that is gone. And you feel like everything is instant, it feels really good. Whereas, say other games like CS or whatever, obviously there is a difference as well between online and LAN, but the online part is much, much better [than in PUBG]. I prefer LAN, obviously.
In your opinion, is it possible for a team to progress without getting any LAN experience?
Yes. It’s a different thing to perform online and at LAN. There are a lot of other factors. Like, playing with not optimal settings for you, because you can’t replicate or get the exact same as you have at home, so you going to deal with a lot of stuff at LAN that you wouldn’t have at home. Obviously, you can get a lot better online, but you also need the LAN experience to get better at LAN.
Can you tell me about the other teams from FaZe Clan that you support or follow?
I follow the Rainbow Six: Siege team, the CS team quite a bit. And the CoD guys, as well.
Talking about CoD. Have you tried the beta of Call of Duty: Blackout? What are your thoughts about it?
I think it was really, really fun. Because it’s still a BR game, and I like the genre of BR games, but it’s way more fast-paced. I’ve played a lot of CoDs before, and it was like something new with a different twist on it. It was really enjoyable for me. A lot more fast-paced, which is nice. The one thing that was a little bit triggering is that I don’t think they optimized the looting system for PC. That was the only thing. Otherwise than that, I loved it.
As for the last question, do you have any specific goal for this PUBG Mobile event?
I want to [make it to the finals in Dubai], but it’s not like I have any expectations. It’s just a good, unique experience.
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