PC 1.0 Update #21
Hey everyone,
We’ve got a big update for you all today! Alongside additional FIX PUBG progress, we’re releasing the heavily requested Training Mode, the brand new MK47 Mutant, the already fan-favorite Tukshai vehicle for Sanhok, and the new Laser Sight attachment. On top of that, we’re introducing a brand new rewards system just for playing PUBG and completing missions, the reintroduction of an updated marker system, on-screen network information, and much more. Read on for everything coming in Update 21!
FIX PUBG Update
QOL
- MIC TEST UI/UX: Added the ability to test your MIC input within the game
Bug Fixes
- UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
- CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot
- CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location.
- CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location
- WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it
- WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode.
- CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down
- CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable.
- SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea.
- BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds
- UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain.
- UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark.
New Feature: Training Mode
YouTube™ Video: PUBG - New Feature - Training Mode
Views: 143,710
This is more than just a shooting range. It's a 2x2km map to practice your parachuting, master parkour obstacle courses, and more. Welcome to PUBG's Training Mode.
- Added a Training Mode where you can practice all aspects of PUBG gameplay
- The Training Mode map is 2x2 in size
- You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
- When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
- If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
- If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
- Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
- Players cannot drop below 1hp in Training mode
New Weapon: MK47 Mutant
YouTube™ Video: PUBG - New Weapon - Mk47 Mutant
Views: 64,588
A new 7.62mm Assault Rifle, the Mutant may be just what you've been looking for in a dependable mid-range weapon. Try out the new Mk47 Mutant, available on Test Servers with PC Patch #21.
- Added a new AR weapon: the MK47 Mutant
- MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
- MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
- The Mutant has 2 firing modes: single shot and 2-round burst
- Almost all types of attachments can be used with the MK47, but it has no stock slot
New Sanhok Exclusive Vehicle: Tukshai
- Added a new vehicle that will be exclusive to the Sanhok map
- The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
- The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment
Supply System
- Added the supply system which grants you a reward based on completed missions and play time
- You can level up and get rewards when you fill the Survival gauge with survival XP
- Missions will be refreshed daily and weekly.
- You earn a reward every time you gain a survival level
Restructuring of the BP System
- Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.
- Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.
- We’ve changed team rewards to be shared
- You will no longer receive 4 times the BP because you were playing alone in a squad game
The Laser Sight attaches to the lower rail of most SMGs, ARs, and DMRs, but works particularly well with pistols in early-game. The Laser Sight will arrive with PC Patch #21!
- Added a new attachment: the Laser Sight
- Bullet spread is reduced when hip firing and soft-aiming
- The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.
- Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon.
- Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
- Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
- You may change the key bindings freely in options
- Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
- All team members can see this marker on the compass
- After setting the marker, there is a 2 second cooldown before you can mark again
- The marker on the compass will automatically disappear after 5 seconds
- When the ping markers overlap, the closest located marker will be shown on top.
- Improved the visuals for blue zone effects
- Bluezone effects are now shown more clearly.
While the Bluezone is closing in, it will be easier to see from a longer distance than before - Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions.
- Bluezone effects are now shown more clearly.
Erangel
Miramar
UI / UX
- Added an option to check state of Voice Chat input in settings
- You can check it at: Settings > Sound > Voice Chat category
- Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
- This will be located in the top left of the screen.
- You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
- Improved the UI menu for Appearance > Wardrobe, Weapons, Gear
- Improvements made to make various items more visible.
- Added a filter function at the left of screen, so that you can filter by certain categories
- Added a colored rarity background in order to recognize item rarities better
- UI menu for the Store has been improved
- You can now see more items by categories and tags in the main page
- Added a preview page for each item
- You can access it by clicking the question icon
- You can check current promotional item details in “Featured” page
Performance
- Improved performance by optimizing client memory use
- Improved performance by adjusting on-hit effects for various materials
- Improved shadow rendering performance
- Partially improved the frame hitch that is caused by texture streaming when moving on the map
- Improved the rendering performance of burning vehicles
Replay
- Improved control methods for the Camera (Free Camera / Follow Camera)
- Made improvements to enable separation of click and drag when the replay UI appears on the screen.
- When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”.
- Replay version has been updated, replays from previous updates are no longer playable.
Custom Match
- Added 4 types of presets for Custom Matches.
- Normal mode
- 45ACP Mode (Forty-Fivers)
- Crossbow Mode (Ghillie Crossing)
- War mode
- OverpowerKit (Desert Knights)
- SniperKit (One Shot One Kill)
- Normal mode
- In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room
- Added a function to save/call in the preset settings for match options
- Can call or save 10 presets at maximum.
- Added functionality to set passwords for match spectating.
- Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings
- Improved the usability of the Flaregun
- When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap.
- When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun
- Adjusted the display indicating the scope of area for the Flaregun drop
- Removed “War Royale” option in War mode - blue zone option
- We’ll improve upon this option and bring it back soon.
Bug Fixes
- Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
- Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location.
- Fixed the issue where a character is sometimes shown in a different location
- Fixed the issue where a character who is driving in a vehicle is created in an unspecified location.
- Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them.
- Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode.
- Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in.
- Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out.
- Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky.
- Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds.
- Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering.
- Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles.
- Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings.
- Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil.
- Fixed the issue where a character cannot peek while over a gas can.
- Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water.
- Fixed the issue where the suppressed AKM and Beryl M762 sounded the same.
- Fixed the issue where characters could pass through a wooden door while riding the scooter.
- Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope.
- Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok.
- Fixed the issue where the HP gauge was displayed red in certain conditions.
- Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming.
Thanks for playing :)
- The PUBG Team
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