The fresh update brings the maximum ping limit on servers
Today on February 20 the PUBG dev team has announced a new update, here are the details:
In December 2017, we announced that we were considering introducing a maximum ping limit to improve the game environment for our players. This update has been delayed as the team’s resources were focused on cheat blocking and prevention. PUBG is now introducing an experimental method that we hope will get even better results than the one we were considering before.
Unlike the method considered earlier, we are going to divide the matching pool depending on ping. This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping. Preparations are underway to test this method in some regions, with first trials planned to start this week. Specific dates will be shared when ready.
Early this year, development of some of the major features and systems was delayed as our focus shifted towards tightening our anti-cheat effort. Also, due to other reasons, we have not been able to show you the team’s development roadmap for 2018. We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.
The current test server patch is mostly aimed at further optimizing the gameplay and fixing several significant bugs. More optimizations and fixes are being worked on and will be shared with you when they are ready. Please refer to the patch notes below for details and leave any feedback you may have on our forum
After the updates made to the test build are proven to be stable, they will be applied to the live servers as well. We will announce the timeline for the live server update soon.
Your enjoyment of PUBG remains our number one priority. We will continue to put our best effort to improve and maintain the fair play environment, optimize the game and provide you with new content.
- Replaced some fences in Miramar to unbreakable fences or walls in order to optimize the client.Gameplay
- When the player is riding in the airplane, they will no longer be able to see the inside of the airplane. This is to improve the early game client and server performance
- Other players will be visible once they jump out of the airplane
- When riding the airplane, you can check the number of remaining passengers via the new UI element at the bottom left of the screenReplays
- When reporting someone through the replay system, we now receive a 1 minute replay file centered on the point of your report
- It is impossible to report through a replay file which has been created longer than a week ago
- It is impossible to report the same player multiple times in the same replay fileBug Fixes
- Fixed the issue where the player would die from falling when vaulting and climbing
- Fixed the issue where after reconnecting to the game, the player would get a glitched view when using ADS on their weapon
- Fixed the issue where the player didn’t receive any damage after entering a vehicle from a prone position and then exiting while the vehicle was moving
- Fixed the issue where after entering the vehicle (passenger seat) from prone position and using heal/boost items, the player was shown using the items in prone position instead of sitting downMisc.
- Made changes to prevent the reduced heal/boost time cheat
The PUBG Development & Community Team