PlayerUknown states they have no time to add modding
We have gathered for you the key moments of the PUBG creative director statements to the recent interview to steamed.
Speaking of the current state of the game:
It does have problemsThere are crashes still. There’s some rubberbanding. But these are problems we’re working to fix. It’s a marathon for us.
About gambling scene:
We can’t really control what happens in gray markets. Stuff like this will happen no matter what we do. We want to make sure the system we release is fair and works for the Steam Marketplace
New maps:
We want to provide new and unique battlegrounds for our players to play on. We won’t necessarily definitely go down the road of ‘oh, this has to be different.’ Wherever we get inspiration from or a thematic idea for a map, we’ll consider it. But it is important to give players these kinds of new and interesting terrains to play on.
Game modding:
To add actual modding to the game is a huge task. It means re-factoring a lot of the code base we have to make it mod-friendly. It means doing a lot of stuff to the game that we just don’t have time to do right now. Until then, we want to let people mod lite with custom games. We want to give pretty fine grain control over what you can control in the game with a UI panel or what have you. So you can’t really mess with the core code, but you can create your own game modes and make unique things using our game as a platform.
Origin: steamed.kotaku.com
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