PUBG Arcade - Team Deathmatch
Team Deathmatch will be live with Update 6.2 on both PC and Console
PUBG is founded on the premise of Battle Royale, but we know that sometimes you just need to change it up a bit. For those players, we’re happy to introduce Arcade, a new feature that focuses on the PUBG gunplay that you love, but in new game types to thrill and challenge you. While the idea is to continually add and rotate game types into Arcade, we’re starting with a tried and true FPS classic: Team Deathmatch.
PUBG’s Team Deathmatch will bring intense 8v8 fights to 7 different battlefields pulled from your favorite maps. Choose from several different weapon loadouts and utilize classic PUBG gunplay and mechanics to frag your way to victory! Whether you enjoy the relentless challenge of 8v8 battles or are just looking for a new way to train your gun skills in heavy combat scenarios, you can get right into the action with Arcade.
For fans who prefer Battle Royale, not to worry! Our core focus will always be to bring you the most realistic and intense Battle Royale experience out there!
Read on for more details on the Team Deathmatch game mode!
Rules of Team Deathmatch
- 8 vs 8
- FPP only
- Spawn Kits enabled
- Open the map to select your weapon Spawn Kit
- Respawns enabled
- Respawn 5 seconds after each death
- Players respawn close to friendly players if the location is safe
- Players will be briefly invulnerable after respawning
- DBNO disabled
- No knockdowns
- Friendly Fire disabled
- Kills and assists fill your boost gauge
- After not taking damage for 5 seconds, your health will begin to regenerate, whilst also depleting your boost gauge
- Players cannot reconnect to TDM matches.
- Unfortunately, this includes accidentally leaving the match or crashing
- First team to reach 50 kills, or the highest kills after 10 minutes wins the round
- 2 round wins secures the match victory
- BP will be rewarded based on your individual score
- No Survivor Pass XP is received
Players may be placed into in-progress TDM matches, but won’t be placed into matches which are nearing completion. AFK players will be removed from the match after prolonged inactivity.
The Battlefields of Team Deathmatch
Team Deathmatch features 7 different battlefields pulled from 4 of your favorite PUBG maps.
Each battlefield was chosen to provide a different TDM experience. For example, Podvosto from Vikendi features long range combat over a bridge, while the Docks of Sanhok battlefield features close quarters combat around containers. TDM will also support each battlefield’s variable weather conditions, so be ready to change up your Spawn Kit to adjust to the map.
List of TDM battlefields:
ERANGEL – Stalber, Sosnovka Military Base
SANHOK – Paradise Resort, Docks
VIKENDI – Podvosto, Peshkova
MIRAMAR – Campo Militar
In Team Deathmatch, players who are killed will respawn at a respawn point based on their team’s current situation. Players will respawn close to friendlies and far from enemies when possible. For example, when your team has occupied an advantageous area, teammates can respawn close to this area’s perimeter. Be aware that players won’t respawn when the location is considered contested due to enemies in range! In this case, they will be safely respawned closer to their starting zone. All players will spawn invincible for a brief time to help reduce spawn camping.
The scoreboard in Team Deathmatch tracks more than just total team points. You can check the stats of everyone in the match, including player kills, assists, and even multi-kills. You earn points for winning rounds and the more points you earn, the more BP you are rewarded.
Players can also earn assists by being the highest contributor to an opponent’s damage after the player who completes the kill.
TDM Boost Gauge
The TDM Boost Gauge fills by scoring kills and assists during the match and begins to restore your health after you haven’t received damage for 5 seconds.
The Boost Gauge in TDM works differently than in a normal Battle Royale match. When you spawn, your gauge will be 50% full and will not decrease until you’ve taken damage. In TDM, this gauge both heals and depletes much faster and can only be filled by scoring kills (+50%) and assists (+20%). If 5 seconds have passed since you took damage, your Boost Gauge will begin to deplete by 10% per second, replenishing 10% of max health each tick until full. The Boost Gauge in TDM will not grant any movement speed increases.
Spawn Kits are sets of equipment and weapons you choose as your loadout. Players will be able to see their current Spawn Kit and the scoreboard by toggling the map while in-game. If you change your Spawn Kit on this screen, it will apply the next time you respawn or at the start of the next round. There are currently 8 different types of Spawn Kits to choose from: 2 AR kits, 2 DMR kits, 2 SR kits, 1 SMG kit, and 1 Shotgun kit. You can select any kit you like, just make sure you’re choosing the right kit for the current situation.
This is just the beginning for Arcade. We’ll be adding new battlefields for Team Deathmatch and will be watching your feedback closely for other ways to improve it. Moreover, we’re planning to add new and familiar game modes to Arcade, blending PUBG’s unique gameplay into thrilling new experiences.
Have something you’d like to see make its way to Arcade? Send us your ideas! Your feedback drove the addition of Arcade and we’d love to hear what else you’d like to see.
For now, spawn onto a battlefield and get your frag on!
-The PUBG Dev Team